Philip Rosedale has a pretty fascinating new Medium post based on a presentation he recently made at an unnamed Metaverse work group, laying out a vision for value creation in next gen platforms, primarily based on what worked well (more or less) in Second Life - Clear Property Rights, Collective Ownership and Participation, a Stable Currency Price, and so on. She sent along these answers:Ĭontinue reading "Siddean Speaks: Slink Creator on Closing Her Beloved, Highly Optimized Mesh Body Store - And the Market's Uncertain Future" » In any case, a mutual friend helped me reach out to Siddean, because I was curious about her future. When I last checked, many of the market leaders, by contrast, are grotesquely lag-inducing. This is also a blow to the technical performance of the Second Life community: Slink was one of the few leading mesh body brands that are well-optimized. I am starting something new, and can only hope it will be half as much fun and as fulfilling as my time in Second Life has been. I’ve done a lot of soul searching over the last 18 months and have come to the very difficult decision that for my own physical and mental wellbeing, I need to move on from Second Life. I have to be very honest, my spark has dimmed a little and I no longer have the energy to pour into this business like I once did. I have been unwell and enduring a lot of chronic pain. The Second Life fashion community was hit by some shocking new year's news, when Slink creator Siddean Munroe announced she was closing down her line of high quality avatar mesh enhancements for painful real life reasons:įollowing two stressful years of pandemic which I am sure we have all been affected by in one way or the other, I suddenly lost my mother in September of 2021, my grandmother in January of 2022 and my cat Cleo in June.
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